/**
 * The New BSD license is used for the ForD2 RPG (Multi-Layered Framework for
 * Authoring Dungeons and Dragons Based Role Playing Games).
 * Components to provide the largest
 * amount of freedom for developers that want to base their application on this
 * product.
 *
 * Copyright (c) 2007, ForD2 RPG Systems A.S.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * - Redistributions of source code must retain the above copyright notice,
 *   this list of conditions and the following disclaimer.
 *
 * - Redistributions in binary form must reproduce the above copyright notice,
 *   this list of conditions and the following disclaimer in the documentation
 *   and/or other materials provided with the distribution.
 *
 * - Neither the name of ForD2 RPG Systems A.S. nor the names of its
 *   contributors may be used to endorse or promote products derived from this
 *   software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

package framework.core.character;

import framework.core.world.Idiom;
import framework.core.world.Land;
import framework.core.world.Religion;
import framework.persistence.GenericPersistentable;
import java.util.ArrayList;
import java.util.List;

/**
 * This class represents the existent Races.
 * @author <B>Marcos Tadeu Silva</B>
 *         e-mail: <I>zero.ufal@gmail.com</I>, 08/31/2007.
 * @version 0.1
 * @since first
 */
public class Race extends GenericPersistentable {
    
    // constants ------------------------------------------------------------
    
    // properties -----------------------------------------------------------
    
    public String name;
    public String shortName;
    public String description;
    
    private float height;
    private float weight;
    
    private int motion;
    private int maxAge;
    
    private Land land;
    
    private List<Adjustment> adjustments;
    private List<Alignment> alignments;
    private List<Race> friends;
    private List<Race> enemies;
    private List<Class> favoredClasses;
    private List<Religion> religion;
    private List<Idiom> idiom;
    private List<Modifier> modifiers;
    
    // static  --------------------------------------------------------------
    
    // constructors ---------------------------------------------------------
    
    /**
     * Creates a new Instance of Race intanciating all Lists. The lists are:
     * - adjustments; - alignments; - enemies; - favoredClasses; - friends;
     * - idiom; - modifiers; - religion.
     */
    public Race() {
        favoredClasses = new ArrayList<Class>();
        
        modifiers = new ArrayList<Modifier>();
        adjustments = new ArrayList<Adjustment>();
        alignments = new ArrayList<Alignment>();
        
        friends = new ArrayList<Race>();
        enemies = new ArrayList<Race>();
        
        religion = new ArrayList<Religion>();
        idiom = new ArrayList<Idiom>();
    }
    
    /**
     * Creates a new Instance of Race.
     * @param name the name of the Race.
     * @shortName the short name of the Race.
     * @description the description of the Race.
     */
    public Race(final String name, final String shortName, final String description) {
        this.name        = name;
        this.shortName   = shortName;
        this.description = description;
    }
    
    // private methods ------------------------------------------------------
    
    // public methods -------------------------------------------------------
    
    // x override -----------------------------------------------------------
    
    // y implementation -----------------------------------------------------
    
    // z inner class --------------------------------------------------------
    
    public List<Adjustment> getAdjustments() {
        return adjustments;
    }
    
    public List<Alignment> getAlignments() {
        return alignments;
    }
    
    public List<Race> getEnemies() {
        return enemies;
    }
    
    public List<Class> getFavoredClasses() {
        return favoredClasses;
    }
    
    public List<Race> getFriends() {
        return friends;
    }
    
    public float getHeight() {
        return height;
    }

    public List<Idiom> getIdiom() {
        return idiom;
    }
    
    public Land getLand() {
        return land;
    }    
    
    public int getMaxAge() {
        return maxAge;
    }

    public int getMotion() {
        return motion;
    }

    public List<Modifier> getModifiers() {
        return modifiers;
    }
    
    public List<Religion> getReligion() {
        return religion;
    }
    
    public float getWeight() {
        return weight;
    }

    public void setAlignments(final List<Alignment> alignments) {
        this.alignments = alignments;
    }
    
    public void setAdjustments(final List<Adjustment> adjustments) {
        this.adjustments = adjustments;
    }
    
    public void setEnemies(final List<Race> enemies) {
        this.enemies = enemies;
    }
    
    public void setHeight(final float height) {
        this.height = height;
    }
    
    public void setFriends(final List<Race> friends) {
        this.friends = friends;
    }
    
    public void setFavoredClasses(final List<Class> favoredClasses) {
        this.favoredClasses = favoredClasses;
    }
    
    public void setIdiom(final List<Idiom> idiom) {
        this.idiom = idiom;
    }
    
    public void setLand(final Land land) {
        this.land = land;
    }
    
    public void setMaxAge(final int maxAge) {
        this.maxAge = maxAge;
    }
    
    public void setModifiers(final List<Modifier> modifiers) {
        this.modifiers = modifiers;
    }
    
    public void setMotion(final int motion) {
        this.motion = motion;
    }
    
    public void setReligion(final List<Religion> religion) {
        this.religion = religion;
    }
    
    public void setWeight(final float weight) {
        this.weight = weight;
    }
    
}

